Hi, I'm Fredrik.
I make games.
This is where I put the tools and assets I've built for my own games. No marketing campaigns, no long release cycles — just stuff I find useful and figured other developers might too.
I got fed up buying assets that looked great in the preview and then spent a day fighting them before anything worked. So I started making my own. Eventually there were enough of them that it made sense to have somewhere to put them.
Why this exists
I kept running into the same problem: I'd find an asset that looked right, buy it, and spend a day working around wrong assumptions about my project setup, mystery-box shader code, and documentation that covered everything except the thing I actually needed to know.
So I started building my own. Tools first, then shaders, then the other things that kept coming up. At some point I had enough of them that it made sense to have somewhere to put them.
Everything here is something I use myself. That's the only filter. If it's in the catalogue, it's been through a real project — not just a demo scene built to make the preview look good.
The library is free to browse. You only pay when you download a premium asset. No account needed to see exactly what you're getting before you decide. No paywall between you and knowing what you're buying.
WHAT I CARE ABOUT WHEN BUILDING THESE
The things that actually matter
Tested in a real project
Nothing goes in here unless I've used it in an actual game. Not a sandbox, not a demo scene — a real build with real constraints.
Should work without a tutorial
If the setup takes more than a few minutes, something's wrong. I try to make things clear enough that you're not digging through forum posts to get started.
Customisable without a headache
Sensible defaults, exposed controls, and documentation that covers the actual edge cases — not just the happy path in the promo video.
Performance isn't an afterthought
Clean shaders, low overhead, mobile-conscious decisions made early. It's much harder to optimise something after the fact than to just build it right.
One developer, direct contact
If something breaks or something's unclear, you're emailing me — Fredrik. Not a support ticket queue. I'd rather know about problems than have people quietly struggle.
Free to browse, always
No account needed to see what you're buying. You only pay when you actually want something. No paywalls between you and making an informed decision.
WHERE THIS IS GOING
What's coming
2026
Library launched 🎉
Got the marketplace up — browsing, cart, checkout, the lot. Took a while but here we are.
Soon
Other sellers
I want to open this up so other developers can sell here too. Small catalogue of trusted people to start.
2026
Reviews & ratings ✓
Buyers can rate and review assets they own. Ratings show on asset detail pages.
Someday
Asset bundles
Grouped packs at a discount. Mostly because I think it would be fun.